[HEADER(is_tutorial=true, is_skippable=false, is_autoable=false)] 推拉力教学f [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause] [PopupDialog(dialogHead="$avatar_rope")] 啊,被他逃走了。 [PopupDialog(dialogHead="$avatar_rope")] 我和杏仁好像都没法拉住他! [Battle.UnlockFunction(mask="CHARACTER_MENU")] [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.EnsureMinSp(charId="char_173_slchan", sp=100)] [InputBlocker(blockInput=true, tileX=8, tileY=3, validWidth=108, validHeight=111)] [Tutorial(tileX=8, tileY=3, focusWidth=108, focusHeight=111, waitForSignal="char_info", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_slchan")] 别担心,还有我呢! [InputBlocker(blockInput=true)] [Delay(time=0.3)] [Tutorial(focusX=283, focusY=-140, focusWidth=382, focusHeight=90, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", anchor="Left", \ protectTime=0.5, dialogHead="$avatar_rope")] 欸?可你拖拽的力量明明和我差不多嘛! [Tutorial(tileX=6, tileY=3, focusWidth=108, focusHeight=111, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_slchan")] 只要拖动一格,到这个地穴里就没问题了吧? [Tutorial(target="btn_skill", waitForSignal="use_skill", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_slchan")] 交给我吧! [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")]